Hello. What is Sand? Sand is an independent-videogame project
I've always loved the desert. It sits on a sand dune. Can not see anything. Can not hear anything. And yet something shines in silence.
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Game
Find out the plot
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Blog
Stay tuned
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Gallery
Have a glimpse
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Team
Enjoy them
Storyline
Holy s**t what a headache..but..but where’s my cocktail?! nooooo.. just the usual dream..I gotta get out of this damn sand...[...]
The sanded city lies in ruins. The silence is king and the only friendly voice is the wind through the bars of your cell. Somewhere, down there, is your only possibility of salvation. How far are you willing to push yourself to survive? Build up your escape plan to make your dreams come true.
The Sand. The rest of the world is just a memory...
Trama
Porca p*****a che mal di testa..ma..ma dov'è il mio cocktail?! noooo...era il solito sogno..devo andarmene da sta sabbia maledetta...[...]
La città insabbiata giace in rovina. Il silenzio fa da padrone e l'unica voce amica è quella del vento tra le sbarre della tua cella. Da qualche parte, laggiù, c'è la tua unica possibilità di salvezza. Fino a che punto sei disposto a spingerti per sopravvivere? Costruisci la tua via di fuga per realizzare i tuoi sogni.
The Sand. Il resto del mondo è solo un ricordo...
You can support this production by donating money for the project on kickstart.com
Our Idea
What do we want to do? Produce a multiplatform videogame in order to say : "I realized my dream!" For all alike thinkers.. Wait and see...
Everything starts when three guys, each one with different skills but with the same dream, decide it was time To fulfill their dream: create a videogame! The challenge begins. creating new concepts, finding new members to work with and studing the various options are the first things to do in order to obtain the best results possible, and to create a little production with a pipeline to follow. We are trying to get the best out of our abilities and minds to make you lose yourself in the videogame.
La nostra idea
Quello che vogliamo fare? Vorremmo produrre un videogame multipiattaforma per dire: "ho realizzato il mio sogno!" Questa idea è rivolta a tutte le persone che la pensano come noi.
Tutto inizia quando tre ragazzi hanno deciso di produrre un videogioco, tutti con competenze diverse ma con lo stesso sogno: fare un videogioco! La sfida inizia con la produzione di Concepts e la ricerca di nuovi membri, studiando le varie opzioni per ottenere il miglior risultato, creando una piccola produzione con una pipeline da seguire. Ce la stiamo mettendo tutta per farvi immergere nel gioco.
Our Progress
Concept 70%
Art 5%
cg 3%
Engine 7%
advertising 10%
Leonardo Iezzi
Game Manager - 3Dept
My background starts in high school where I studied graphic design and web design. When I finished school, I started a 3d training at Bigrock
Daniel Sartorato
Programmer
I just got out of high school where I studied various programming languages, then I took interest in various game engines.
Glenn Cappelletto
co-programmer
Just graduated from high school programmers, I started with the production of this game. I have always been attracted by videogames..
I'm studying at an architecture high school, and the interest for video games has led me to take part in this project.
Pietro Licini
Modeler - Layout
I got a degree in industrial design at “Politecnico di Milano”, and in CG at Bigrock, after that they gave me a job as generalist.
I graduated with an CG degree from Bigrock. I work there, with a selection of the best students, in a small team of research and development.
Niccolò Conticelli
Sketcher
I’ve graduated at art school two years ago and now I study comics and illustration at University of Bologna
Lucio Montagner
Storyliner
I studied EGArt at Ca’ Foscari University in Venice and worked as light&sound designer at Benetton Foundation. I also got a degree in CG at Bigrock.
Andrea Deluca
writer - game flow
Student in Comunication and Society at University of Milan. Interested in the creation and writing of game flow and storyline.
Unreal Engine
Unreal Engine 3 is integrated with numerous leading middleware technologies through Epic Games’ Integrated Partners Program. Continual optimizations are made to the Unreal Engine’s highly mature game development tool pipeline, massive world support and multi-processor performance. Unreal Engine 3’s advanced toolset is designed specifically to accelerate developers’ productivity for ultra-complex, next-generation content.
Every aspect of the Unreal Engine 3 game development toolset has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance, as well as giving programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.